But by Counting the Number of There Dead May There Be Peace on Kharak Once Again
In the original game
While Homeworld 1 isn't a scary game overall, there are some pretty unsettling Fridge Horror moments during the story.
- Subject did non survive interrogation.
- Information technology's probably justified Pay Evil unto Evil because the captain of the captured ship had taken part in the destruction of Kharak and was slaughtering the last of your people, simply it tin nevertheless be pretty unnerving to hear that casually from Fleet Intelligence.
- Not to mention... what happens to the enemy crews of all those ships yous proceed capturing?
- A milky way-spanning evil empire you've never heard before decided to kaboom your unabridged culture to oblivion merely considering your kind set foot into infinite... Shocking is also mild a word.
- What the Emperor does to Karan at the start of the final level. Existence unexplained simply makes information technology more agonizing.
- The Ghost Send in Sea of Lost Souls, or more than specifically its ability to accept command of any capital send entering its range.
- You proceeds command of all lost ships once y'all disable it, only y'all've got to wonder how those crews felt watching their guns turn against their friends and kiith.
- Similarily, albeit borderline, the Junkyard "Dawg" at Karos Graveyard, which is capable of grabbing a capital vessel of any size (excluding The Mothership) and carrying it into a slipgate, ostensibly never to be seen again. If you await effectually (which you might not, as the ships stolen are difficult to replace) you notice out that the ship has merely been moved to a different part of the level from whence information technology can be recaptured with Salvage Corvettes... but what happened to the crew to make that necessary?
- The Kadeshi in The Gardens of Kadesh and The Cathedral of Kadesh are an absolutely fearsome enemy, having spent generations stalking and preying upon any and all intruders who dared to desecrate the nebula they view every bit sacred. What they lack in armor and sophistication, they brand up for in sheer numbers, literally swarming their prey like locusts as they mercilessly strafe them to decease. So great was their zeal that the Taiidan themselves dared non arroyo said nebula.
- The Bentusi's cryptic alert against travel through the nebula says it all:
- Finally, the Kadeshi'southward ambiguous foretelling of your devastation upon the Kushan's decline to join them is made all the more chilling past how casually and matter-of-factly they declare your extermination:
If yous will not join, then die. There is no withdrawal from the Garden.
- The ominous reveal of the Headshot Asteroid in Chapel Perilous may very well make your heart skip a trounce the moment you realize that this monolithic monstrosity is on a deliberate collision course with your mothership and that you have to destroy information technology. Fast.
- Also there is the pleasant moment that occurs if you elect to burn upon the Bentusi during your fist contact with this group of otherwise peaceful spacefaring traders. Turns out that attacking these otherwise friendly nomads is a very bad idea, and if you do non mind their warnings to stop firing their tradeship will unleash a axle attack that utterly decimates everything you lot throw at them. They then focus their fire on the Mothership, destroying it in a 36 seconds. That's correct; your greatest allies possess the power to do in less than a minute what an entire Taiidan strike fleet cannot, effectively wiping the last of your kind out of existence if y'all should seek war rather than peace.
Bentusi Trader: The Bentusi wish only to merchandise and make contact. Your attack is unwarranted and ill-advised. Cease now.
- Definitely counts as Harsher in Hindsight once you acquire near the ultimate autumn of the aboriginal Hiigaran Empire, and nigh who was instrumental in bringing about its downfall.
In Cataclysm
Mostly provided by the antagonist, who is apartment-out terrifying:
- The booklet that came with the game to mankind out the world and what happened between games includes the note that the people who didn't dice with Kharak had either been in the fleet or colonists specifically chosen to have a limited range of ages - meaning no children or elders made it. In fact many colonists had signed upwardly in the certainty that their kin would exist prophylactic and secure and would benefit from their efforts, and many committed suicide later reaching the homeworld.
- Let's just say that the Beast IS Nightmare Fuel and Cosmic Horror Story in a convenient package.
- Immediate, your introduction to the Beast. The screams. They will stay in your memory. It's also loaded with Fridge Horror because you don't see what the Fauna did to the interior (and the workers of) your lower deck. But the audio is enough. Lookout man information technology, if y'all cartel. (If y'all are not even slightly unnerved, you truly accept fretfulness of steel!).
We alive....
- Then you learn what the Animate being does to normal lifeforms.
- "It'due south gotten into the ores!" Which is as well something of a tearjerk.
- What the Beast does to the Bentusi - or any Unbound, in fact. Ugh.
Bentusi: To sympathise our fearfulness, you must know our nature. We are one with our vessels, as was your S'jet persona. We are Unbound. The solar winds blow beyond our skin. Hyperspace sings in our ears... The universe unfolds around our thoughts. The Devourer does non kill us when it tries to accept our ships. Information technology leaves us in place, only corrupts our being. We dice, only we're not dead. We would exist trapped, slaves within our own bodies. Eternally.
- Speaking of the Bentusi, when yous are sent to aid one in the center of being attacked by a Animate being convoy, you lot arrive basically besides late. Once an infected Heavy Cruiser attacks the Tradeship, the Bentusi is scared shitless of information technology, especially when information technology fires its Infection Beam and corrupts his ship.
- That'due south to say nothing of their final expiry cry:
Bentusi: It tears at united states! Rewriting song, devouring retentiveness, Turning our trunk against u.s., Binding united states!! Ghh... This Cannot Be!! Nosotros will Not. Exist. BOUNNND!!!
- Needless to say, later that incident, the Bentusi become so terrified of the Fauna (or "The Devourer" as they call information technology) that they deem the galaxy a lost cause and endeavor to escape it. When the Somtaaw try to stop them from leaving (As they demand their help to repair the Siege Cannon), the panicked Bentusi tell a chilling threat to them before launching their own Acolytes (The only known Bentusi combat ship that they still utilise) to terminate them.
Bentusi: Exercise not endeavor to stop our translocation. Stop your attacks or be destroyed! Do y'all not understand what has happened?! We will Not be Bound!
- Once their Hyperspace gate is destroyed, the Bentusi go berserk and attempt to destroy the Kuun-Lan and their fleet. Only the ship's Fleet Commander calling them out on their Sanity Slippage stops them from killing them all.
Bentusi: Yous are mad! It volition take irrecoverable time to repair the slipgate! The Devourer will find us past then. Each of us that is consumed takes the story of a thousand Leap worlds with them! The creature will devour all our songs! All noesis will serve its hunger!
Kuun-Lan Fleet Command: Listen to us. We demand your aid. We're not here to damage y'all but if yous leave, the Beast volition win. You helped us to win our homeworld! Yous cannot run abroad now.
Bentusi: We aided the S'jet persona who was newly Unbound. You lot are not S'jet. Your Bound bodies and flicker-lives make you blind to reality and now we will all pay for your blindness!
- The credits show the nature of how the beast infects regular victims through concept art. It literally strips all mankind and tissue from the torso, leaving cipher but the skeleton of the victims if there is zip mechanical to attach itself to. Though it would brand much sense since when you board a disabled vessel of the beast, in that location are no bodies present.
- Though it is worth noting that those who lath the vessel are oddly fascinated by the complication of the applied science that was one time their friends and loved ones.
- Every single time the Brute uses its infection beam, if you are close enough to the ships being converted, you will hear the screams of your people getting consumed alive by the Fauna. You will presently feel a Genre Shift from Real-Time Strategy to Survival Horror, about particularly on the harder difficulties.
- Along these lines, whenever a ship is hit by the infection beam you hear the screams equally the ship begins to drift... and and then both abruptly finish. The send rights itself, now driven by a new and malevolent intelligence.
- The seventh mission : the convoy escort mission. Protect utterly defenseless (and terrified, judging from the distress call they brand) convoys against Beast infection warheads. If y'all practise decide to focus on saving some ships at the expense of others, and they destroy the infected ships, information technology's an like shooting fish in a barrel mission. (You will still hear the screams though) If yous want to save all the ships, and are on a higher difficulty challenge, good luck !
- "We have hull breaches across all decks. Something's come aboard! Please, HELP United states! Help UUUUUUS!!! ." This said when too late.
- Even worse is that the refugees on board are so converted into more warheads to employ confronting the other ships. That is Grievous Harm with a Body done in an absolutely horrifying way.
- Worst of all, the Imperialist Taiidan designed those warheads, and decided to exam-fire them on refugees. Taiidan refuges. They used them against their own people.
- The vocalism of the Brute is pretty unnerving.
- The Naggarok, which eats your ships to regain health. It tends to take a lot of time, much more than Creature infection. Information technology is absolutely unstoppable unless yous manage to destroy the Naggarok while it is feeding. Now think about the crew inside. Cruel and Unusual Death anyone?
- Hell, the Naggarok itself. Information technology'due south the source of the Beast, having launched the infected pod that the Kuun-Lan found. It's also far more intelligent than its "children"; while the Beast Mothership can only speak in broken Hiigaran, the Naggarok tin can hold a chat in Vocalism of the Legion. Oh, and it struck a deal with the Taiidani Imperialists to repair its engines.
- If only it was the source... Naggarok contracted the Animate being virus while traversing Hyperspace. No specifics of its infection or the truthful origin of the Beast are revealed, and so every bit far as you know, this is just something that tin happen to a starship. Plain, some precautions are implemented in the wake of the incident, merely at that place's no way to know for sure or if they cover anybody. That's some Warhammer 40,000 -level Paranoia Fuel.
- The Taiidan Empire is and so desperate to reclaim their erstwhile empire that they're willingly working with The Animal, despite the very real possibility that they'll get screwed over in the finish. Their justification for this is chilling, and says a lot nearly the Imperial Taiidani remnants:
What pick practice nosotros have, Hiigaran? Your mad quest shattered our majestic sphere. You took the life of our immortal emperor. Whatsoever we accept been driven to now is your fault.
- The worst function is that, in a twisted style, they are correct. The Taiidan Empire'due south collapse happened because the Hiigarans took back their homeworld, which had been rebuilt into their empire's capital. Hell, the Taiidan Empire in the state it was before Riesstiu Iv The 2d burned Kharak to the basis was considering the Hiigarans used to be their Arch-enemies and did the same matter to their homeworld, which drove the time to come Emperor Riesstiu I, at the time an admiral, into a Roaring Rampage of Revenge that led to most of the Hiigarans beingness wiped out past them. A savage Bicycle of Revenge that has left nothing only a trail of blood and death across the galaxy.
- When the Brute drops the pretense of supporting the Imperials in the last mission.
Naggarok: You lot are what all life is to us! FOOD!!
In Homeworld 2
In general, Homeworld 2 is a more straightforward action story than the previous two, merely in that location are some moments that stand out in their ain style.
- The progenitor Keeper. You can't kill it, you don't have anything that can stand to it, it has that god damned screaming face up, its mouth spits out fighters that can go toe to toe with virtually of your armada on their ain, and THIS is how it says hello:
- Present in the commencement game as well, but far more prevalent in the second. Consider, for a moment, just what kind of beings had the power to make those structures y'all're seeing in Tanis and the Karos Graveyard. If these are the tombstones of the gods, information technology begs the question: Just what was it that killed them?
- A major one happens to the Hiigarans at the cease of the game, when the Vaygr unleash their last trump card, the 3 T-Mat Planet Killers. Other than looking completely dissimilar than anything else the Hiigarans have e'er encountered, they are also Most-Invulnerable to annihilation except the Wave-Move Gun of the Sajuuk. Their sole method of attack is firing Low-Orbit Atmosphere Deprivation Weapons, the same weapon the Taiidans used to kill everyone on Kharak, which must've certainly sent shivers down Karan's spine.
Source: https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Homeworld
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